{ theme: 'BACKGROUND_CLOUDS', world: { bird_1: { angle:0, id:'BIRD_YELLOW', x:58.472, // ...
{ image: 'INGAME_PIGS.png', spriteCount: 54, sprite_0: { id:'PIG_KING_03', x:2, 'y':2, width:131, // ...
<div style=' background: url(pig.png) no-repeat; -webkit-transform: matrix3d( m00, m10, 0, tx, m01, m11, 0, ty, 0, 0, 1, 0, 0, 0, 0, 1 ); ' />
var ctx = canvas.getContext('2d'); ctx.save(); ctx.transform(m00, m01, m10, m11, tx, ty); ctx.drawImage(pigImg, 0, 0); ctx.restor();
var positions = new Float32Array([0, 0, 0, 1, 1, 1, 1, 0]); gl.bufferSubData(gl.ARRAY_BUFFER, 0, positions); var texCoords = new Float32Array([0, 0, 0, 1, 1, 1, 1, 0]); gl.bufferSubData(gl.ARRAY_BUFFER, 0, texCoords); gl.bindTexture(gl.TEXTURE_2D, tex); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, pig); gl.vertexAttribPointer(posAttr, 3, gl.FLOAT, false, 0, 0); gl.vertexAttribPointer(texAttr, 2, gl.FLOAT, false, 0, 12 * 4); gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer); gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
function mul(A, v, out) { out.x = v.x * A.m00 + v.y * A.m10; out.y = v.x * A.m01 + v.y * A.m11; } var A = new Mat(1, 0, 0, 1); var v = new Vec(0, 0); mul(A, v, out);
function mul(A, v, out) { out[0] = v[0] * A[0] + v[1] * A[2]; out[1] = v[0] * A[1] + v[1] * A[3]; } var A = new Float32Array(1, 0, 0, 1); var v = new Float32Array(0, 0); mul(A, v, out);
<img src='bird0.png'>
public class MyGame implements Game { public void init() { // initialize game. } public void update(float delta) { // update world: // delta indicates the time-step } public void paint(float alpha) { // render world: // alpha indicates time in the range [0, 1) between world frames } }
pointer().setListener(new Pointer.Adapter() { public void onPointerStart(Pointer.Event event) { // Handle mouse down event. } }); keyboard().setListener(new Keyboard.Adapter() { public void onKeyDown(Event event) { // Handle key down event. } });
public void init() { bg = graphics().createSurfaceLayer(); graphics.rootLayer().add(bg); Layer catGirl = graphics().createImageLayer('catGirl.png'); graphics.rootLayer().add(catGirl); } public void paint(float alpha) { Surface surf = bg.surf(); surf.clear(); surf.drawImage(cloud, cloudX, cloudY); }
public void init() { Sound music = assetManager().getSound('ambient.mp3'); music.setLooping(true); music.play(); squawk = assetManager().getSound('squawk.mp3'); } public void somethingHappened() { squawk.play(); }
public void init() { Image image = assetManager().getImage('bird.png'); Sound sound = assetManager().getSound('squawk.mp3'); // Completion callbacks are available image.addCallback(new ResourceCallback<Image>() { public void done(Image resource) { imageReady = true; } public void error(Throwable err) { imageFailed(); } }); // Text is necessarily async assetManager().getText('level.json', new ResourceCallback<String>() { public void done(String resource) { loadLevel(json().parse(resource)); } public void error(Throwable err) { gameOver(); } }); }
public void saveState() { Writer json = json().newWriter(); json.key('id'); json.value(playerId); json.key('score'); json.value(playerScore); net().post('/saveState', json.write(), new Callback<String>() { public void onSuccess(String result) { } public void onFailure(Throwable cause) { tryAgain();} }); }
public void init() { world = new World(gravity, true); Body ground = world.createBody(new BodyDef()); PolygonShape groundShape = new PolygonShape(); groundShape.setAsEdge(new Vec2(0, height), new Vec2(width, height)); ground.createFixture(groundShape, 0.0f); world.setContactListener(new ContactListener() { public void beginContact(Contact contact) { ... } public void endContact(Contact contact) { ... } // ... } } public void update(float delta) { // Fix physics at 30f/s for stability. world.step(0.033f, 10, 10); }